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NEO-NOW! demo

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Devlog

  • ​Implementing Physics and Pathfinding
    September 28, 2017 by ma_mutte
    Implementing physics and patrol without game, it's almost okay ... just lack some master and objects... Continue reading
  • waypoints and pathfinding
    September 06, 2017 by ma_mutte#path, #finding, #way, #points, #neo-now!
    I'm studying a better way in the game. I want to put 2D physics so that it gets more dynamic and fluid. We are on the market and we meet on the way. it's still pretty gross that, I have to change a fe... Continue reading
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